﻿using System;
using System.Collections.Generic;
using Color = System.Drawing.Color;
using SwinGame;

namespace Jumpman.src
{
    public abstract class GameElement:IDrawable,IUpdatable
    {
        private bool isStatic;

        public bool IsStatic
        {
            get { return isStatic; }
            set { isStatic = value; }
        }

        private bool isFalling = true;

        public bool IsFalling
        {
            get { return isFalling; }
            set { isFalling = value; }
        }


       

        private Sprite elementSprite;

        public Sprite ElementSprite
        {
            get { return elementSprite; }
            set { elementSprite = value; }
        }


        public abstract void Draw();
        public abstract void Update(GameController gc);

    }
}
